No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Index Android NDK Game Development CookbookĪll rights reserved. Implementing the complete picture-puzzle game Implementing the animated 3D image selector Implementing user interaction within a game loop Setting up multi-touch emulation on Windows Unifying the GLSL 3 and GLSL ES 2 shadersĬreating a canvas for immediate rendering Initializing the OpenGL 3 core profile on Windows Unifying the OpenGL 3 core profile and OpenGL ES 2 Implementing portable memory-mapped filesĭecompressing files from the. Handling asynchronous callbacks invocation Synchronizing native cross-platform threads Using the FreeType library for text renderingįetching list of photos from Flickr and Picasaĭownloading images from Flickr and Picasa Installing Android development tools on LinuxĬreating an application template manuallyĪdding native C++ code to your applicationĬompiling the native static libraries for WindowsĬompiling the native static libraries for AndroidĬompiling libvorbis, libmodplug, and libtheora Installing Android development tools on Windows Support files, eBooks, discount offers and moreĭownloading the example code for this book
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